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Script Syntax

Scripts are a sequence of actions that Home Assistant will execute. Scripts are available as an entity through the standalone Script integration but can also be embedded in automations and Alexa/Amazon Echo configurations.

When the script is executed within an automation, the trigger variable is available. See Available-Trigger-Data.

Script syntax

The script syntax basic structure is a list of key/value maps that contain actions. If a script contains only 1 action, the wrapping list can be omitted.

All actions support an optional alias.

# Example script integration containing script syntax
script:
example_script:
sequence:
# This is written using the Script Syntax
- alias: "Turn on ceiling light"
action: light.turn_on
target:
entity_id: light.ceiling
- alias: "Notify that ceiling light is turned on"
action: notify.notify
data:
message: "Turned on the ceiling light!"
  • Script syntax
  • Perform an action
  • Activate a scene
  • Variables
  • Scope of variables
  • Test a condition
  • Wait for time to pass (delay)
  • Wait
  • Wait for a template
  • Wait for a trigger
  • Wait timeout
  • Wait variable
  • Fire an event
  • Raise and Consume Custom Events
  • Repeat a group of actions
  • Counted repeat
  • For each
  • While loop
  • Repeat until
  • Repeat loop variable
  • If-then
  • Choose a group of actions
  • Grouping actions
  • Parallelizing actions
  • Stopping a script sequence
  • Continuing on error
  • Disabling an action
  • Respond to a conversation

Perform an action

Performing an action can be done in various ways. For all the different possibilities, have a look at the actions page.

- alias: "Bedroom lights on"
action: light.turn_on
target:
entity_id: group.bedroom
data:
brightness: 100

Activate a scene

Scripts may also use a shortcut syntax for activating scenes instead of calling the scene.turn_on action.

- scene: scene.morning_living_room

Variables

The variables action allows you to set/override variables that will be accessible by templates in action after it. See also script variables for how to define variables accessible in the entire script.

- alias: "Set variables"
variables:
entities:
- light.kitchen
- light.living_room
brightness: 100
- alias: "Control lights"
action: light.turn_on
target:
entity_id: "{{ entities }}"
data:
brightness: "{{ brightness }}"

Variables can be templated.

- alias: "Set a templated variable"
variables:
blind_state_message: "The blind is {{ states('cover.blind') }}."
- alias: "Notify about the state of the blind"
action: notify.mobile_app_iphone
data:
message: "{{ blind_state_message }}"

Scope of variables

The variables action assigns the values to previously defined variables with the same name. If a variable was not previously defined, it is assigned in the top-level (script run) scope.

sequence:
# Set the people variable to a default value
- variables:
people: 0
# Try to increment people if Paulus is home
- if:
- condition: state
entity_id: device_tracker.paulus
state: "home"
then:
- variables:
people: "{{ people + 1 }}"
paulus_home: true
- action: notify.notify
data:
message: "There are {{ people }} people home" # "There are 1 people home"
# Variable value is now updated
- action: notify.notify
data:
message: "There are {{ people }} people home {% if paulus_home is defined %}(including Paulus){% endif %}"
# "There are 1 people home (including Paulus)"

Test a condition

While executing a script you can add a condition in the main sequence to stop further execution. When a condition does not return true, the script will stop executing. For documentation on the many different conditions refer to the conditions page.

备注

The condition action only stops executing the current sequence block. When it is used inside a repeat action, only the current iteration of the repeat loop will stop. When it is used inside a choose action, only the actions within that choose will stop.

# If paulus is home, continue to execute the script below these lines
- alias: "Check if Paulus is home"
condition: state
entity_id: device_tracker.paulus
state: "home"

condition can also be a list of conditions and execution will then only continue if ALL conditions return true.

- alias: "Check if Paulus ishome AND temperature is below 20"
conditions:
- condition: state
entity_id: "device_tracker.paulus"
state: "home"
- condition: numeric_state
entity_id: "sensor.temperature"
below: 20

Wait for time to pass (delay)

Delays are useful for temporarily suspending your script and start it at a later moment. We support different syntaxes for a delay as shown below.

# Seconds
# Waits 5 seconds
- alias: "Wait 5s"
delay: 5
# HH:MM
# Waits 1 hour
- delay: "01:00"
# HH:MM:SS
# Waits 1.5 minutes
- delay: "00:01:30"
# Supports milliseconds, seconds, minutes, hours, days
# Can be used in combination, at least one required
# When using milliseconds, consider that delay as *at least* X milliseconds. It won´t be exact.
# Waits 1 minute
- delay:
minutes: 1

All forms accept templates.

# Waits however many minutes input_number.minute_delay is set to
- delay: "{{ states('input_number.minute_delay') | multiply(60) | int }}"

Wait

These actions allow a script to wait for entities in the system to be in a certain state as specified by a template, or some event to happen as expressed by one or more triggers.

Wait for a template

This action evaluates the template, and if true, the script will continue. If not, then it will wait until it is true.

The template is re-evaluated whenever an entity ID that it references changes state. If you use non-deterministic functions like now() in the template it will not be continuously re-evaluated, but only when an entity ID that is referenced is changed. If you need to periodically re-evaluate the template, reference a sensor from the Time and Date integration that will update minutely or daily.

# Wait until media player is stopped
- alias: "Wait until media player is stopped"
wait_template: "{{ is_state('media_player.floor', 'stop') }}"

Wait for a trigger

This action can use the same triggers that are available in an automation’s trigger section. See Automation Trigger. The script will continue whenever any of the triggers fires. All previously defined trigger variables, variables and script variables are passed to the trigger.

# Wait for a custom event or light to turn on and stay on for 10 sec
- alias: "Wait for MY_EVENT or light on"
wait_for_trigger:
- trigger: event
event_type: MY_EVENT
- trigger: state
entity_id: light.LIGHT
to: "on"
for: 10

Wait timeout

With both types of waits it is possible to set a timeout after which the script will continue its execution if the condition/event is not satisfied. Timeout has the same syntax as delay, and like delay, also accepts templates.

# Wait for sensor to change to 'on' up to 1 minute before continuing to execute.
- wait_template: "{{ is_state('binary_sensor.entrance', 'on') }}"
timeout: "00:01:00"

You can also get the script to abort after the timeout by using optional continue_on_timeout: false.

# Wait for IFTTT event or abort after specified timeout.
- wait_for_trigger:
- trigger: event
event_type: ifttt_webhook_received
event_data:
action: connected_to_network
timeout:
minutes: "{{ timeout_minutes }}"
continue_on_timeout: false

Without continue_on_timeout: false the script will always continue since the default for continue_on_timeout is true.

Wait variable

After each time a wait completes, either because the condition was met, the event happened, or the timeout expired, the variable wait will be created/updated to indicate the result.

VariableDescription
wait.completedtrue if the condition was met, false otherwise
wait.remainingTimeout remaining, or none if a timeout was not specified
wait.triggerExists only after wait_for_trigger. Contains information about which trigger fired. (See Available-Trigger-Data.) Will be none if no trigger happened before timeout expired

This can be used to take different actions based on whether or not the condition was met, or to use more than one wait sequentially while implementing a single timeout overall.

# Take different actions depending on if condition was met.
- wait_template: "{{ is_state('binary_sensor.door', 'on') }}"
timeout: 10
- if:
- "{{ not wait.completed }}"
then:
- action: script.door_did_not_open
else:
- action: script.turn_on
target:
entity_id:
- script.door_did_open
- script.play_fanfare

# Wait a total of 10 seconds.
- wait_template: "{{ is_state('binary_sensor.door_1', 'on') }}"
timeout: 10
continue_on_timeout: false
- action: switch.turn_on
target:
entity_id: switch.some_light
- wait_for_trigger:
- trigger: state
entity_id: binary_sensor.door_2
to: "on"
for: 2
timeout: "{{ wait.remaining }}"
continue_on_timeout: false
- action: switch.turn_off
target:
entity_id: switch.some_light

Fire an event

This action allows you to fire an event. Events can be used for many things. It could trigger an automation or indicate to another integration that something is happening. For instance, in the below example it is used to create an entry in the logbook.

- alias: "Fire LOGBOOK_ENTRY event"
event: LOGBOOK_ENTRY
event_data:
name: Paulus
message: is waking up
entity_id: device_tracker.paulus
domain: light

You can also use event_data to fire an event with custom data. This could be used to pass data to another script awaiting an event trigger.

The event_data accepts templates.

- event: MY_EVENT
event_data:
name: myEvent
customData: "{{ myCustomVariable }}"

Raise and Consume Custom Events

The following automation example shows how to raise a custom event called event_light_state_changed with entity_id as the event data. The action part could be inside a script or an automation.

- alias: "Fire Event"
triggers:
- trigger: state
entity_id: switch.kitchen
to: "on"
actions:
- event: event_light_state_changed
event_data:
state: "on"

The following automation example shows how to capture the custom event event_light_state_changed with an Event Automation Trigger, and retrieve corresponding entity_id that was passed as the event trigger data, see Available-Trigger-Data for more details.

- alias: "Capture Event"
triggers:
- trigger: event
event_type: event_light_state_changed
actions:
- action: notify.notify
data:
message: "kitchen light is turned {{ trigger.event.data.state }}"

Repeat a group of actions

This action allows you to repeat a sequence of other actions. Nesting is fully supported. There are three ways to control how many times the sequence will be run.

Counted repeat

This form accepts a count value. The value may be specified by a template, in which case the template is rendered when the repeat step is reached.

script:
flash_light:
mode: restart
sequence:
- action: light.turn_on
target:
entity_id: "light.{{ light }}"
- alias: "Cycle light 'count' times"
repeat:
count: "{{ count|int * 2 - 1 }}"
sequence:
- delay: 2
- action: light.toggle
target:
entity_id: "light.{{ light }}"
flash_hallway_light:
sequence:
- alias: "Flash hallway light 3 times"
action: script.flash_light
data:
light: hallway
count: 3

For each

This repeat form accepts a list of items to iterate over. The list of items can be a pre-defined list, or a list created by a template.

The sequence is ran for each item in the list, and current item in the iteration is available as repeat.item.

The following example will turn a list of lights:

repeat:
for_each:
- "living_room"
- "kitchen"
- "office"
sequence:
- action: light.turn_off
target:
entity_id: "light.{{ repeat.item }}"

Other types are accepted as list items, for example, each item can be a template, or even an mapping of key/value pairs.

repeat:
for_each:
- language: English
message: Hello World
- language: Dutch
message: Hallo Wereld
sequence:
- action: notify.phone
data:
title: "Message in {{ repeat.item.language }}"
message: "{{ repeat.item.message }}!"

While loop

This form accepts a list of conditions (see conditions page for available options) that are evaluated before each time the sequence is run. The sequence will be run as long as the condition(s) evaluate to true.

script:
do_something:
sequence:
- action: script.get_ready_for_something
- alias: "Repeat the sequence AS LONG AS the conditions are true"
repeat:
while:
- condition: state
entity_id: input_boolean.do_something
state: "on"
# Don't do it too many times
- condition: template
value_template: "{{ repeat.index <= 20 }}"
sequence:
- action: script.something

The while also accepts a shorthand notation of a template condition. For example:

- repeat:
while: "{{ is_state('sensor.mode', 'Home') and repeat.index < 10 }}"
sequence:
- ...

Repeat until

This form accepts a list of conditions that are evaluated after each time the sequence is run. Therefore the sequence will always run at least once. The sequence will be run until the condition(s) evaluate to true.

automation:
- triggers:
- trigger: state
entity_id: binary_sensor.xyz
to: "on"
conditions:
- condition: state
entity_id: binary_sensor.something
state: "off"
actions:
- alias: "Repeat the sequence UNTIL the conditions are true"
repeat:
sequence:
# Run command that for some reason doesn't always work
- action: shell_command.turn_something_on
# Give it time to complete
- delay:
milliseconds: 200
until:
# Did it work?
- condition: state
entity_id: binary_sensor.something
state: "on"

until also accepts a shorthand notation of a template condition. For example:

- repeat:
until: "{{ is_state('device_tracker.iphone', 'home') }}"
sequence:
- ...

Repeat loop variable

A variable named repeat is defined within the repeat action (i.e., it is available inside sequence, while & until.) It contains the following fields:

fielddescription
firstTrue during the first iteration of the repeat sequence
indexThe iteration number of the loop: 1, 2, 3, …
lastTrue during the last iteration of the repeat sequence, which is only valid for counted loops

If-then

This action allows you to conditionally (if), based on or more conditions (which are and combined), run a sequence of actions (then) and optionally supports running other sequence when the condition didn’t pass (else).

script:
- if:
- alias: "If no one is home"
condition: state
entity_id: zone.home
state: 0
then:
- alias: "Then start cleaning already!"
action: vacuum.start
target:
area_id: living_room
# The `else` is fully optional and can be omitted
else:
- action: notify.notify
data:
message: "Skipped cleaning, someone is home!"

This action supports nesting, however, if you find yourself using nested if-then actions in the else part, you may want to consider using choose instead.

Choose a group of actions

This action allows you to select a sequence of other actions from a list of sequences. Nesting is fully supported.

Each sequence is paired with a list of conditions. (See the conditions page for available options and how multiple conditions are handled.) The first sequence whose conditions are all true will be run. An optional default sequence can be included which will be run only if none of the sequences from the list are run.

An optional alias can be added to each of the sequences, excluding the default sequence.

The choose action can be used like an “if/then/elseif/then…/else” statement. The first conditions/sequence pair is like the “if/then”, and can be used just by itself. Or additional pairs can be added, each of which is like an “elif/then”. And lastly, a default can be added, which would be like the “else.”

# Example with "if", "elif" and "else"
automation:
- triggers:
- trigger: state
entity_id: input_boolean.simulate
to: "on"
mode: restart
actions:
- choose:
# IF morning
- conditions:
- condition: template
value_template: "{{ now().hour < 9 }}"
sequence:
- action: script.sim_morning
# ELIF day
- conditions:
- condition: template
value_template: "{{ now().hour < 18 }}"
sequence:
- action: light.turn_off
target:
entity_id: light.living_room
- action: script.sim_day
# ELSE night
default:
- action: light.turn_off
target:
entity_id: light.kitchen
- delay:
minutes: "{{ range(1, 11)|random }}"
- action: light.turn_off
target:
entity_id: all

conditions also accepts a shorthand notation of a template condition. For example:

automation:
- triggers:
- trigger: state
entity_id: input_select.home_mode
actions:
- choose:
- conditions: >
{{ trigger.to_state.state == 'Home' and
is_state('binary_sensor.all_clear', 'on') }}
sequence:
- action: script.arrive_home
data:
ok: true
- conditions: >
{{ trigger.to_state.state == 'Home' and
is_state('binary_sensor.all_clear', 'off') }}
sequence:
- action: script.turn_on
target:
entity_id: script.flash_lights
- action: script.arrive_home
data:
ok: false
- conditions: "{{ trigger.to_state.state == 'Away' }}"
sequence:
- action: script.left_home

More choose can be used together. This is the case of an IF-IF.

The following example shows how a single automation can control entities that aren’t related to each other but have in common the same trigger.

When the sun goes below the horizon, the porch and garden lights must turn on. If someone is watching the TV in the living room, there is a high chance that someone is in that room, therefore the living room lights have to turn on too. The same concept applies to the studio room.

# Example with "if" and "if"
automation:
- alias: "Turn lights on when the sun gets dim and if some room is occupied"
triggers:
- trigger: numeric_state
entity_id: sun.sun
attribute: elevation
below: 4
actions:
# This must always apply
- action: light.turn_on
data:
brightness: 255
color_temp: 366
target:
entity_id:
- light.porch
- light.garden
# IF a entity is ON
- choose:
- conditions:
- condition: state
entity_id: binary_sensor.livingroom_tv
state: "on"
sequence:
- action: light.turn_on
data:
brightness: 255
color_temp: 366
target:
entity_id: light.livingroom
# IF another entity not related to the previous, is ON
- choose:
- conditions:
- condition: state
entity_id: binary_sensor.studio_pc
state: "on"
sequence:
- action: light.turn_on
data:
brightness: 255
color_temp: 366
target:
entity_id: light.studio

Grouping actions

The sequence action allows you to group multiple actions together. Each action will be executed in order, meaning the next action will only be executed after the previous action has been completed.

Grouping actions in a sequence can be useful when you want to be able to collapse related groups in the user interface for organizational purposes.

Combined with the parallel action, it can also be used to run multiple groups of actions in a sequence in parallel.

In the example below, two separate groups of actions are executed in sequence, one for turning on devices, the other for sending notifications. Each group of actions is executed in order, this includes the actions in each group and the groups themselves. In total, four actions are executed, one after the other.

automation:
- triggers:
- trigger: state
entity_id: binary_sensor.motion
to: "on"
actions:
- alias: "Turn on devices"
sequence:
- action: light.turn_on
target:
entity_id: light.ceiling
- action: siren.turn_on
target:
entity_id: siren.noise_maker
- alias: "Send notifications"
sequence:
- action: notify.person1
data:
message: "The motion sensor was triggered!"
- action: notify.person2
data:
message: "Oh oh, someone triggered the motion sensor..."

Parallelizing actions

By default, all sequences of actions in Home Assistant run sequentially. This means the next action is started after the current action has been completed.

This is not always needed, for example, if the sequence of actions doesn’t rely on each other and order doesn’t matter. For those cases, the parallel action can be used to run the actions in the sequence in parallel, meaning all the actions are started at the same time.

The following example shows sending messages out at the same time (in parallel):

automation:
- triggers:
- trigger: state
entity_id: binary_sensor.motion
to: "on"
actions:
- parallel:
- action: notify.person1
data:
message: "These messages are sent at the same time!"
- action: notify.person2
data:
message: "These messages are sent at the same time!"

It is also possible to run a group of actions sequentially inside the parallel actions. The example below demonstrates that:

script:
example_script:
sequence:
- parallel:
- sequence:
- wait_for_trigger:
- trigger: state
entity_id: binary_sensor.motion
to: "on"
- action: notify.person1
data:
message: "This message awaited the motion trigger"
- action: notify.person2
data:
message: "I am sent immediately and do not await the above action!"
注意

Running actions in parallel can be helpful in many cases, but use it with caution and only if you need it.

There are some caveats (see below) when using parallel actions.

While it sounds attractive to parallelize, most of the time, just the regular sequential actions will work just fine.

Some of the caveats of running actions in parallel:

  • There is no order guarantee. The actions will be started in parallel, but there is no guarantee that they will be completed in the same order.
  • If one action fails or errors, the other actions will keep running until they too have finished or errored.
  • Variables created/modified in one parallelized action can conflict with variables from another parallelized action. Make sure to give them distinct names to prevent that.

Stopping a script sequence

It is possible to halt a script sequence at any point and return script responses using the stop action.

The stop action takes a text as input explaining the reason for halting the sequence. This text will be logged and shows up in the automations and script traces.

stop can be useful to halt a script halfway through a sequence when, for example, a condition is not met.

- stop: "Stop running the rest of the sequence"

To return a response from a script, use the response_variable option. This option expects the name of the variable that contains the data to return. The response data must contains a mapping of key/value pairs.

- stop: "Stop running the rest of the sequence"
response_variable: "my_response_variable"

There is also an error option, to indicate we are stopping because of an unexpected error. It stops the sequence as well, but marks the automation or script as failed to run.

- stop: "Well, that was unexpected!"
error: true

Continuing on error

By default, a sequence of actions will be halted when one of the actions in that sequence encounters an error. The automation or script will be halted, an error is logged, and the automation or script run is marked as errored.

Sometimes these errors are expected, for example, because you know the action you perform can be problematic at times, and it doesn’t matter if it fails. You can set continue_on_error for those cases on such an action.

The continue_on_error is available on all actions and is set to false. You can set it to true if you’d like to continue the action sequence, regardless of whether that action encounters an error.

The example below shows the continue_on_error set on the first action. If it encounters an error; it will continue to the next action.

- alias: "If this one fails..."
continue_on_error: true
action: notify.super_unreliable_service_provider
data:
message: "I'm going to error out..."

- alias: "This one will still run!"
action: persistent_notification.create
data:
title: "Hi there!"
message: "I'm fine..."

Please note that continue_on_error will not suppress/ignore misconfiguration or errors that Home Assistant does not handle.

Disabling an action

Every individual action in a sequence can be disabled, without removing it. To do so, add enabled: false to the action. For example:

# Example script with a disabled action
script:
example_script:
sequence:
# This action will not run, as it is disabled.
# The message will not be sent.
- enabled: false
alias: "Notify that the ceiling light is being turned on"
action: notify.notify
data:
message: "Turning on the ceiling light!"

# This action will run, as it is not disabled
- alias: "Turn on the ceiling light"
action: light.turn_on
target:
entity_id: light.ceiling

Actions can also be disabled based on limited templates or blueprint inputs.

blueprint:
input:
input_boolean:
name: Boolean
selector:
boolean:

actions:
- delay: 0:35
enabled: !input input_boolean

Respond to a conversation

The set_conversation_response script action allows returning a custom response when an automation is triggered by a conversation engine, for example a voice assistant. The conversation response can be templated.

# Example of a templated conversation response resulting in "Testing 123"
- variables:
my_var: "123"
- set_conversation_response: "{{ 'Testing ' + my_var }}":

The response is handed to the conversation engine when the automation finishes. If the set_conversation_response is executed multiple times, the most recent response will be handed to the conversation engine. To clear the response, set it to None:

# Example of a clearing a conversation response
set_conversation_response: ~

If the automation was not triggered by a conversation engine, the response will not be used by anything.